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dirname: /usr/src/debug/ardour5-5.12.0-17.fc32.aarch64/libs/ardour/ardour
filenames:
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filenames: xzplugin.moc
filetypes: f
dirname:
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filenames: readonlylibarchiveplugin.moc
filetypes: f
dirname:
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filenames: EWIEGA46WW/include
filetypes: dd
dirname:
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filetypes: fffffffff
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filenames: moc_bz2plugin.cpp/moc_singlefileplugin.cpp
filetypes: ff
dirname:
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dirname: /usr/src/debug/ark-20.04.3-5.fc32.aarch64/plugins
filetypes: ddddddd
filenames:
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dirname: /usr/src/debug/ark-20.04.3-5.fc32.aarch64/kerfuffle
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filenames:
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filenames: bz2plugin.moc
filetypes: f
dirname:
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filenames: moc_singlefileplugin.cpp/moc_xzplugin.cpp
filetypes: ff
dirname:
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filenames: moc_gzplugin.cpp/moc_singlefileplugin.cpp
filetypes: ff
dirname:
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dirname: /usr/src/debug/ark-20.04.3-5.fc32.aarch64/plugins/libarchive
filetypes: ffddffffff
filenames:
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filenames: moc_libarchiveplugin.cpp/moc_readonlylibarchiveplugin.cpp
filetypes: ff
dirname:
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filenames: cliplugin.moc
filetypes: f
dirname:
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filenames: moc_cliplugin.cpp
filetypes: f
dirname:
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filenames: moc_libarchiveplugin.cpp/moc_readwritelibarchiveplugin.cpp
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  gpu_shader_material_add_shader.glsl.c/gpu_shader_material_ambient_occlusion.glsl.c/gpu_shader_material_anisotropic.glsl.c/gpu_shader_material_attribute.glsl.c/gpu_shader_material_background.glsl.c/gpu_shader_material_bevel.glsl.c/gpu_shader_material_blackbody.glsl.c/gpu_shader_material_bright_contrast.glsl.c/gpu_shader_material_bump.glsl.c/gpu_shader_material_camera.glsl.c/gpu_shader_material_clamp.glsl.c/gpu_shader_material_color_ramp.glsl.c/gpu_shader_material_color_util.glsl.c/gpu_shader_material_combine_hsv.glsl.c/gpu_shader_material_combine_rgb.glsl.c/gpu_shader_material_combine_xyz.glsl.c/gpu_shader_material_diffuse.glsl.c/gpu_shader_material_displacement.glsl.c/gpu_shader_material_eevee_specular.glsl.c/gpu_shader_material_emission.glsl.c/gpu_shader_material_fractal_noise.glsl.c/gpu_shader_material_fresnel.glsl.c/gpu_shader_material_gamma.glsl.c/gpu_shader_material_geometry.glsl.c/gpu_shader_material_glass.glsl.c/gpu_shader_material_glossy.glsl.c/gpu_shader_material_hair_info.glsl.c/gpu_shader_material_hash.glsl.c/gpu_shader_material_holdout.glsl.c/gpu_shader_material_hue_sat_val.glsl.c/gpu_shader_material_invert.glsl.c/gpu_shader_material_layer_weight.glsl.c/gpu_shader_material_light_falloff.glsl.c/gpu_shader_material_light_path.glsl.c/gpu_shader_material_map_range.glsl.c/gpu_shader_material_mapping.glsl.c/gpu_shader_material_math.glsl.c/gpu_shader_material_math_util.glsl.c/gpu_shader_material_mix_rgb.glsl.c/gpu_shader_material_mix_shader.glsl.c/gpu_shader_material_noise.glsl.c/gpu_shader_material_normal.glsl.c/gpu_shader_material_normal_map.glsl.c/gpu_shader_material_object_info.glsl.c/gpu_shader_material_output_material.glsl.c/gpu_shader_material_output_world.glsl.c/gpu_shader_material_particle_info.glsl.c/gpu_shader_material_principled.glsl.c/gpu_shader_material_refraction.glsl.c/gpu_shader_material_rgb_curves.glsl.c/gpu_shader_material_rgb_to_bw.glsl.c/gpu_shader_material_separate_hsv.glsl.c/gpu_shader_material_separate_rgb.glsl.c/gpu_shader_material_separate_xyz.glsl.c/gpu_shader_material_set.glsl.c/gpu_shader_material_shader_to_rgba.glsl.c/gpu_shader_material_squeeze.glsl.c/gpu_shader_material_subsurface_scattering.glsl.c/gpu_shader_material_tangent.glsl.c/gpu_shader_material_tex_brick.glsl.c/gpu_shader_material_tex_checker.glsl.c/gpu_shader_material_tex_environment.glsl.c/gpu_shader_material_tex_gradient.glsl.c/gpu_shader_material_tex_image.glsl.c/gpu_shader_material_tex_magic.glsl.c/gpu_shader_material_tex_musgrave.glsl.c/gpu_shader_material_tex_noise.glsl.c/gpu_shader_material_tex_sky.glsl.c/gpu_shader_material_tex_voronoi.glsl.c/gpu_shader_material_tex_wave.glsl.c/gpu_shader_material_tex_white_noise.glsl.c/gpu_shader_material_texture_coordinates.glsl.c/gpu_shader_material_toon.glsl.c/gpu_shader_material_translucent.glsl.c/gpu_shader_material_transparent.glsl.c/gpu_shader_material_uv_map.glsl.c/gpu_shader_material_vector_curves.glsl.c/gpu_shader_material_vector_displacement.glsl.c/gpu_shader_material_vector_math.glsl.c/gpu_shader_material_vector_rotate.glsl.c/gpu_shader_material_velvet.glsl.c/gpu_shader_material_vertex_color.glsl.c/gpu_shader_material_volume_absorption.glsl.c/gpu_shader_material_volume_info.glsl.c/gpu_shader_material_volume_principled.glsl.c/gpu_shader_material_volume_scatter.glsl.c/gpu_shader_material_wireframe.glsl.c/gpu_shader_material_world_normals.glsl.c


dirname: /usr/src/debug/blender-2.83.5-5.fc32.aarch64/source/blender/blenloader/intern
filetypes: fffffffffffffff
filenames:
  blend_validate.c/readblenentry.c/readfile.c/readfile.h/undofile.c/versioning_250.c/versioning_260.c/versioning_270.c/versioning_280.c/versioning_cycles.c/versioning_defaults.c/versioning_dna.c/versioning_legacy.c/versioning_userdef.c/writefile.c


